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Tera best trace for archer
Tera best trace for archer





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tera best trace for archer

level (object): Keys are skill level - 1 (to enable array usage), values override skillData properties.race (object): Keys are race+gender ID, values override skillData properties.noRetry (boolean): Disables automatic retries for this skill.hasChains (boolean): Flags this skill as being prone to desync (enables strict notify location checking).flyingDistance: Projectile curve endpoint (only for type: 'userProjectile').flyingSpeed: Projectile speed (only for type: 'userProjectile').partyOnly (boolean): Lockon only applies to party members (only for type: 'lockon').teleportStage: Stage at which to apply teleport (only for type: 'teleport').chainOnRelease: skillSub animation to play if the button is released early (only for type: 'hold' or type: 'holdInfinite').interruptibleWithAbnormal (object): Keys are abnormality IDs, values are a skillGroup that can be interrupted with this skill.Used to prevent iframes from clipping through gates, etc. forceClip (boolean): Rubberbands the player to the server location in S_ACTION_STAGE.movement (if set) when the skill ends.requiredBuff: Abnormality ID (or an array of possible IDs) required to use this skill.

tera best trace for archer

instantStamina (boolean): Simulate stamina usage without waiting for server response.stamina: How much Stamina (Resolve, Willpower, Chi, Ragnarok) is required to use this skill.inPlace (object): Used while casting a skill without pressing movement keys.Possible values are skillSub (=100) or null. categor圜hains (object): Keys are a comma-separate list of category IDs which must match.abnormalChains (object): Keys are abnormalId.userChain: Forced initial chain for simulating serverside anti-cheat.chains (object) deprecated: Keys are skillGroup or 'skillGroup-skillSub', values override skillSub.chargeSpeed: Bonus charging speed (additive).

tera best trace for archer

  • abnormals (object): Keys are abnormality IDs, values contain one or more properties:.
  • glyphs (object): Keys are glyph IDs, values contain one or more properties:.
  • distance: Distance moved for this segment.
  • speed: Horitonztal distance multiplier.
  • movement: An array of segment objects containing the following parameters (from S_ACTION_STAGE):.
  • consumeAbnormalEnd: An array of abnormalities consumed after this skill ends.
  • consumeAbnormal: An array of abnormalities consumed before this skill begins.
  • Keys are abnormality IDs, values are durations.
  • triggerAbnormal (object): Abnormalities this skill triggers on use.
  • Requires DEBUG_PROJECTILES to be enabled.
  • projectiles: An array of skillSub projectiles.
  • tera best trace for archer

    Each entry can be either skillGroup or 'skillGroup-skillSub'.

  • noInterrupt (array): A list of skills that cannot be interrupted by this skill.
  • moveDir: Distance rotation in half-turns (default 0).
  • distance: The distance the skill moves the player in the direction it's facing.
  • length: The skill animation length before taking into account speed multipliers.
  • fixedSpeed (boolean): Ignore attack speed.
  • 'userProjectile': Client-sided projectile (not a skill).
  • 'teleport': Fixed-distance teleport using S_INSTANT_MOVE.
  • 'dash': Fixed-speed dash using S_INSTANT_DASH.
  • 'holdInfinite': Infinitely-held skills (Stand Fast, Axe Block, etc.).
  • 'hold': Temporarily-held skills (Corruption Ring).
  • type: SP-specific skill type, one of the following:.
  • SkillData is an object containing one or more of the following properties, or a truthy value such as true to inherit defaults:
  • XXYYZZ where X = skillGroup, Y = skillLevel, Z = skillSub.
  • SkillGroup and skillSub are derived from the skill ID, which tends to follow a pattern for player skills:
  • classId -> skillGroup -> '*' -> skillData OR.
  • classId -> skillGroup -> skillSub -> skillData OR.
  • This file contains skill data specific to skill-prediction.







    Tera best trace for archer