
This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: abnormRedirect (groupId): for granting skills when a stage runs out of the abnormality window but the skill should still be granted.Your IP address has been temporarily blocked due to a large number of HTTP requests.

level (object): Keys are skill level - 1 (to enable array usage), values override skillData properties.race (object): Keys are race+gender ID, values override skillData properties.noRetry (boolean): Disables automatic retries for this skill.hasChains (boolean): Flags this skill as being prone to desync (enables strict notify location checking).flyingDistance: Projectile curve endpoint (only for type: 'userProjectile').flyingSpeed: Projectile speed (only for type: 'userProjectile').partyOnly (boolean): Lockon only applies to party members (only for type: 'lockon').teleportStage: Stage at which to apply teleport (only for type: 'teleport').chainOnRelease: skillSub animation to play if the button is released early (only for type: 'hold' or type: 'holdInfinite').interruptibleWithAbnormal (object): Keys are abnormality IDs, values are a skillGroup that can be interrupted with this skill.Used to prevent iframes from clipping through gates, etc. forceClip (boolean): Rubberbands the player to the server location in S_ACTION_STAGE.movement (if set) when the skill ends.requiredBuff: Abnormality ID (or an array of possible IDs) required to use this skill.

instantStamina (boolean): Simulate stamina usage without waiting for server response.stamina: How much Stamina (Resolve, Willpower, Chi, Ragnarok) is required to use this skill.inPlace (object): Used while casting a skill without pressing movement keys.Possible values are skillSub (=100) or null. categor圜hains (object): Keys are a comma-separate list of category IDs which must match.abnormalChains (object): Keys are abnormalId.userChain: Forced initial chain for simulating serverside anti-cheat.chains (object) deprecated: Keys are skillGroup or 'skillGroup-skillSub', values override skillSub.chargeSpeed: Bonus charging speed (additive).


Each entry can be either skillGroup or 'skillGroup-skillSub'.
